emma on Clocktower
Hi! I'm Emma.
You might know me from Twitch streams, podcasts, Discord forums, or live convention shows, where I tell stories, play, and dive deep into Blood on the Clocktower theory and strategy—from both a player and storyteller perspective.
What is Blood on the Clocktower? And why are you here?
Blood on the Clocktower is a hit social deduction game, an evolution of the genre you may already know from Mafia (also known as Werewolf) or the Among Us craze that swept the internet a few years ago.
These games share a simple core mechanic: a minority of players (the mafia, werewolves, imposters—or in Blood on the Clocktower, the Evil Team) start the game knowing each other. The majority (villagers, townsfolk, crewmates—or the Good Team) do not. The Evil Team has tools to eliminate Good Team members one by one. Periodically, all players vote to eliminate someone they suspect is evil. The first team to (mostly) eliminate the other wins.
I started playing Mafia as a kid, then didn’t think much about it for 20 or 30 years—until I stumbled into the Blood on the Clocktower community and never really left. I eventually became a content creator and community leader.
Over the years, I’ve:
Launched a strategy-focused podcast called Grim Scenarios
Built a 2,300-person (and growing) Discord server under the same name, dedicated to teaching and playing Blood on the Clocktower
Begun streaming actual plays on my own Twitch channel (Grim Scenarios)
Become the regular host of the Sunday Stream on The Pandemonium Institute’s Twitch channel, featuring weekly actual plays
I’ve also traveled across four U.S. states and the United Kingdom to run Blood on the Clocktower at conventions, sit on panels, develop live shows, and lead storytelling workshops.
With all the time and energy I’ve poured into this game and community, you might think I’d be done by now. After all, there’s not exactly a fortune to be made in niche board game content, and life is full of other responsibilities.
But it turns out, I’m not done.
A few months ago, I wrote a short essay about storytelling a specific character in Blood on the Clocktower. It was mostly well-received—though a few folks claimed I ruined the character (I don't think I did, but okay). That experience reminded me how much I enjoy long-form writing as a way to develop and share ideas.
So: welcome to Emma on Clocktower—the new home for my long-form content on Blood on the Clocktower theory and strategy.